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KVUARSP1:
Consumption of digital games (year) by access, sex and age
Unit : Per cent
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Information
access
(7)
sex
(3)
age
(8)
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At home e.g. TV, computer, mobile device
At friends or acquintances
On the move e.g. under transport or waiting
On a gaming event
On the job or study
Other places
Have not played digital games within the last three months
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Total
Men
Women
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Age, total
16-24 years
25-34 years
35-44 years
45-54 years
55-64 years
65-74 years
75 years and over
year
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2022
2021
2020
2019
2018
Number of selected data cells for the table:
(select max. 10000)
10-12-2024
Statistics Denmark
,
statbank.dk/KVUARSP1